Class: shaka.text.CueRegion

Constructor

(export) new CueRegion()

Creates a CueRegion object.
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Members

(export, static) scrollMode :string

Type:
  • string
Properties:
Name Value Type Description
NONE string
UP up string
Source:

(export, static) units :number

Type:
  • number
Properties:
Name Value Type Description
PX 0 number
PERCENTAGE 1 number
LINES 2 number
Source:

(export) height :number

The width of the rendering area in heightUnits.
Type:
  • number
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(export) heightUnits :shaka.text.CueRegion.units

The units (percentage, pixels or lines) the region height is in.
Type:
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(export) id :string

Region identifier.
Type:
  • string
Implements:
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(export) regionAnchorX :number

The X offset to start the rendering area in percentage (0-100) of the region width.
Type:
  • number
Implements:
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(export) regionAnchorY :number

The Y offset to start the rendering area in percentage (0-100) of the region height.
Type:
  • number
Implements:
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(export) scroll :shaka.text.CueRegion.scrollMode

If scroll=UP, it means that cues in the region will be added to the bottom of the region and will push any already displayed cues in the region up. Otherwise (scroll=NONE) cues will stay fixed at the location they were first painted in.
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(export) viewportAnchorUnits :shaka.text.CueRegion.units

The units (percentage or pixels) the region viewportAnchors are in.
Type:
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(export) viewportAnchorX :number

The X offset to start the rendering area in viewportAnchorUnits of the video width.
Type:
  • number
Implements:
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(export) viewportAnchorY :number

The X offset to start the rendering area in viewportAnchorUnits of the video height.
Type:
  • number
Implements:
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(export) width :number

The width of the rendering area in widthUnits.
Type:
  • number
Implements:
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(export) widthUnits :shaka.text.CueRegion.units

The units (percentage or pixels) the region width is in.
Type:
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