/**
* @license
* Copyright 2016 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
goog.provide('shaka.media.BufferingObserver');
/**
* The buffering observer watches how much content has been buffered and raises
* events when the state changes (enough => not enough or vice versa).
*
* @final
*/
shaka.media.BufferingObserver = class {
/**
* @param {number} thresholdWhenStarving
* @param {number} thresholdWhenSatisfied
*/
constructor(thresholdWhenStarving, thresholdWhenSatisfied) {
const State = shaka.media.BufferingObserver.State;
/** @private {shaka.media.BufferingObserver.State} */
this.previousState_ = State.SATISFIED;
/** @private {!Map.<shaka.media.BufferingObserver.State, number>} */
this.thresholds_ = new Map()
.set(State.SATISFIED, thresholdWhenSatisfied)
.set(State.STARVING, thresholdWhenStarving);
}
/**
* @param {number} thresholdWhenStarving
* @param {number} thresholdWhenSatisfied
*/
setThresholds(thresholdWhenStarving, thresholdWhenSatisfied) {
const State = shaka.media.BufferingObserver.State;
this.thresholds_
.set(State.SATISFIED, thresholdWhenSatisfied)
.set(State.STARVING, thresholdWhenStarving);
}
/**
* Update the observer by telling it how much content has been buffered (in
* seconds) and if we are buffered to the end of the presentation. If the
* controller believes the state has changed, it will return |true|.
*
* @param {number} bufferLead
* @param {boolean} bufferedToEnd
* @return {boolean}
*/
update(bufferLead, bufferedToEnd) {
const State = shaka.media.BufferingObserver.State;
/**
* Our threshold for how much we need before we declare ourselves as
* starving is based on whether or not we were just starving. If we
* were just starving, we are more likely to starve again, so we require
* more content to be buffered than if we were not just starving.
*
* @type {number}
*/
const threshold = this.thresholds_.get(this.previousState_);
const oldState = this.previousState_;
const newState = (bufferedToEnd || bufferLead >= threshold) ?
(State.SATISFIED) :
(State.STARVING);
// Save the new state now so that calls to |getState| from any callbacks
// will be accurate.
this.previousState_ = newState;
// Return |true| only when the state has changed.
return oldState != newState;
}
/**
* Set which state that the observer should think playback was in.
*
* @param {shaka.media.BufferingObserver.State} state
*/
setState(state) {
this.previousState_ = state;
}
/**
* Get the state that the observer last thought playback was in.
*
* @return {shaka.media.BufferingObserver.State}
*/
getState() {
return this.previousState_;
}
};
/**
* Rather than using booleans to communicate what state we are in, we have this
* enum.
*
* @enum {number}
*/
shaka.media.BufferingObserver.State = {
STARVING: 0,
SATISFIED: 1,
};